At the very beginning, the author chooses a location for designing a city.

The underwater location offers many pipes and pools.

The sky location offers many trees, mountains, and a starry sky.

The underground location offers many burrows, caves, and volcanoes.

The space location offers many planets, asteroids, and stardust.

The Tablecloth is a good architectural technology in the world of the future. It helps a person to solve global problems and make the world a better place.

You can make any object or space from it.

The Tablecloth flies from place to place to help large numbers of people make their dreams come true.

You may make an architectural module of a different scale: from a Tom Thumb to a Kolobok.

A Shagolet is a half-plane and half-car.

Kolobok is a mechanical robot that rolls around the world with a person.

Instantly, monster whale-fishes came to mind, smooth black mountains in the gray, silvery-slow ocean sea.

Project date: 2020

Type: Academic | Thesis

Author: Ilya Lanchenko

Age: 8

Tutor: Egor A. Orlov

Description: In the beginning, the author analyzes the space where he could place the city of the future. Among the most interesting places, the author suggests a water location, airspace, dark cosmos, underground labyrinth, and the natural world. As the main problem, the author identified the destructive force of the human, arising during the fun, capable of breaking the city of the future. The author offers an idea to save the Planet from various cataclysms and disasters. Thus, the Planet, which is constantly transforming and playing with man, becomes the city of the future in his work. The house of the future is an architectural mechanism that can transform and change its original function in order to save a person from trouble and prevent bad deeds. The author calls it The architecture of eternal Good, where good thoughts and desires take on materiality and form. The mechanisms for saving the Planet are presented here: 1) Transportation - and aerodynamic house takes the damaged parts of the Planet and throws them into dark space, where they are reassembled into new architectural blocks; 2) Research - a biomechanical house changes a shape and gets to the most hidden places of the Planet, where it seeks answers and solutions; 3) Interaction - a house starts to play with a person and raises his spirits so that he stops breaking the Planet; 4) Conservation - a house moves on its own feet and saves those in trouble.

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